ParhaiKrlo
9th Class Physics · Punjab Board · Chapter 2

Chapter 2: KinematicsLong Questions with Answers

13 long (comprehensive) questions of 9th Class Physics Chapter 2, Kinematics, answered in full with headings, diagrams and tables, including important board-paper questions beyond the book. Punjab Board new syllabus.

Chapter 2· Kinematics

Long Questions with Answers

Long answers, explained in full with headings. Learn the structure: definition, explanation, diagram or table, example.

Set A: Textbook comprehensive questions 7 questions

The long questions at the end of the chapter in your book.

Long Q 2.1

How can a vector be represented graphically? Explain.

Answer

Vectors need direction

A vector quantity has both magnitude and direction, so it cannot be shown by a number alone. On paper it is drawn as a straight line with an arrowhead.

What the drawing shows

  • The length of the line, on a chosen scale, shows the magnitude.
  • The arrowhead shows the direction.
  • The angle of the line, measured from a reference line (x-axis or north), fixes the direction exactly.

Steps

  1. Choose a suitable scale, for example 1 cm = 100 N.
  2. Draw the reference directions (x-y axes, or north and east).
  3. Work out the length: magnitude ÷ scale.
  4. From the origin, draw a line of that length at the given angle.
  5. Put an arrowhead at the end.
Worked exampleRepresent a force of 350 N at 60° to the x-axis
  1. Scale: 1 cm = 100 N.
  2. Length = 350 ÷ 100 = 3.5 cm.
  3. Draw a 3.5 cm line at 60° to the x-axis and add an arrowhead.
xy60°F = 350 NScale: 1 cm = 100 NLength = 350 ÷ 100 = 3.5 cm
The 350 N force drawn to scale.
Notation

In print, a vector is shown in bold (F) or with an arrow over the letter.

Long Q 2.2

Differentiate between: (i) rest and motion (ii) speed and velocity.

Answer

(i) Rest and motion

RestMotion
A body does not change its position with respect to its surroundingsA body changes its position with respect to its surroundings
Example: a book lying on a tableExample: a car moving on a road
Relative: a passenger is at rest in a moving busRelative: the same passenger is moving with respect to the road
Remember

Rest and motion are relative: they depend on what the body is compared with.

(ii) Speed and velocity

SpeedVelocity
Distance covered in unit timeDisplacement covered in unit time (rate of change of displacement)
Scalar: magnitude onlyVector: magnitude and direction
v = distance ÷ timev = displacement ÷ time
Never negativeCan be negative (opposite direction)
Same on a circular track at a steady paceChanges on a circular track, because the direction changes
SI unit m s⁻¹SI unit m s⁻¹
Long Q 2.3

Describe the different types of motion, with examples.

Answer

Introduction

Bodies move in different ways. Motion is divided into three types.

TranslatoryRotatoryVibratory
The three types of motion.

1. Translatory motion

Definition
Translatory motion

Motion in which every particle of the body moves the same distance in the same direction, so the whole body shifts from one place to another.

KindPathExamples
LinearStraight lineA car on a straight road; a stone falling
CircularA circle around a pointA stone whirled on a string; a car on a round track
RandomIrregular, no patternA flying bee; dust particles in air

2. Rotatory motion

Definition
Rotatory motion

The body spins about an axis passing through itself.

Examples: a ceiling fan, a spinning top, a wheel, the Earth spinning on its axis.

3. Vibratory motion

Definition
Vibratory motion

The body moves to and fro about a mean position.

Examples: a swing, a simple pendulum, the string of a guitar.

Exam tip

Circular motion is around a point outside the body; rotatory motion is about an axis through the body.

Long Q 2.4

Explain the difference between distance and displacement.

Answer

Distance

Definition
Distance

The total length of the path actually travelled, whatever its direction. It is a scalar; SI unit metre.

Example: the road from Lahore to Multan is about 320 km long, so a car driving it covers a distance of about 320 km.

Displacement

Definition
Displacement

The shortest straight-line distance from the starting point to the final point, in the direction from start to end. It is a vector; SI unit metre.

startenddistance: the whole path (scalar)displacement: straight line, with direction (vector)
The path (distance) and the straight arrow (displacement).

Differences

DistanceDisplacement
ScalarVector
Depends on the path takenDepends only on the start and end points
Always positiveCan be zero after a round trip
Always ≥ displacementAlways ≤ distance
Worked exampleOne lap of a 400 m track
  1. The runner covers the whole track: distance = 400 m.
  2. She ends where she started: displacement = 0.
Remember

They are equal only for straight-line motion in one direction.

Long Q 2.5

What do the gradients of a distance-time graph and a speed-time graph represent? Explain by drawing diagrams.

Answer

Gradient (slope)

The gradient of a straight line is how steeply it rises: rise ÷ run. To find it, pick two points on the line and draw a right-angled triangle under it.

Gradient of a distance-time graph = speed

time (s)distance (m)ΔtΔSgradient = ΔS ÷ Δt = speed
Rise ΔS over run Δt.
gradient = ΔS ÷ Δt = speed

A steeper line means a greater speed. A flat (horizontal) line means the distance is not changing: the body is at rest. A curve getting steeper means the speed is increasing.

Gradient of a speed-time graph = acceleration

speed ↑timeConstant speedtimeUniform accelerationtimeUniform deceleration
Flat, rising and falling speed-time graphs.
gradient = Δv ÷ Δt = acceleration

A rising straight line means uniform acceleration, a falling one uniform deceleration, and a horizontal line zero acceleration (constant speed).

Worked exampleExample
  1. A speed-time line rises from 0 to 20 m s⁻¹ in 10 s.
  2. Gradient = 20 ÷ 10.

Answeracceleration = 2 m s⁻²

Long Q 2.6

Prove that the area under a speed-time graph is equal to the distance covered by an object.

Answer

Idea

Distance = speed × time. On a speed-time graph, speed is the height and time is the width, so speed × time is an area.

timespeedarea = v × tconstant speed v for time ttimespeedarea = ½ × v × tfrom rest up to speed v in time t
The two cases.

Case 1: constant speed

Worked exampleA body moves at constant speed v for time t
  1. The graph is a horizontal line at height v, so the area under it is a rectangle.
  2. Area = length × breadth = t × v.
  3. Distance = speed × time = v × t.

Answerarea = distance

Case 2: uniform acceleration from rest

Worked exampleA body speeds up uniformly from 0 to v in time t
  1. The graph is a straight line from 0 to v, so the area under it is a triangle.
  2. Area = ½ × base × height = ½ × t × v.
  3. Average speed = (0 + v) ÷ 2 = v/2, so distance = (v/2) × t = ½vt.

Answerarea = distance

Conclusion

In every case the area between a speed-time graph and the time axis equals the distance covered. For more complicated graphs, split the area into rectangles and triangles and add them.

Long Q 2.7

How can the equations of motion be applied to bodies moving under the action of gravity?

Answer

Free fall

Near the Earth, a freely falling body (air resistance ignored) has a uniform acceleration g ≈ 10 m s⁻², the same for every body. So the equations of motion apply, with a replaced by g and S by height h.

vf = vᵢ + gt h = vᵢt + ½gt² 2gh = vf² − vᵢ²

Sign rules

CaseKnown valuesg taken as
Body dropped (falling down)vᵢ = 0+10 m s⁻² (it speeds up)
Body thrown up (going up)vf = 0 at the top−10 m s⁻² (it slows down)

Example 1: a body falling

Worked exampleA stone is dropped from a height of 80 m. How long does it take to fall?
  1. h = vᵢt + ½gt² with vᵢ = 0: 80 = ½ × 10 × t².
  2. t² = 16.

Answert = 4 s

Example 2: a body thrown up

Worked exampleA ball is thrown up at 20 m s⁻¹. How high does it go?
  1. At the top vf = 0; g = −10 m s⁻².
  2. 2gh = vf² − vᵢ²: 2(−10)h = 0 − 400.

Answerh = 20 m

velocitytime+v−vT/2Tgoing up: slowing downcoming down: speeding upconstant slope = −g
Velocity of a ball thrown up: a straight line of slope −g.
Remember

The time going up equals the time coming down, and at the top the velocity is zero but the acceleration is still g downward.

Set B: More important long questions 6 questions

Long questions often set in board papers from this chapter, answered in the same full style.

Imp. LQ 1

Define speed, velocity and acceleration. Give their units and explain their types.

Answer

Speed

Definition
Speed

Distance covered in unit time: v = S ÷ t. Scalar; SI unit m s⁻¹.

  • Uniform speed: equal distances in equal intervals of time.
  • Variable speed: unequal distances in equal intervals.
  • Average speed: total distance ÷ total time.

Velocity

Definition
Velocity

Rate of change of displacement, in a stated direction. Vector; SI unit m s⁻¹.

  • Uniform velocity: equal displacements in equal intervals, in the same direction.
  • Variable velocity: the speed or the direction (or both) changes.
  • Average velocity: total displacement ÷ total time.

Acceleration

Definition
Acceleration

Rate of change of velocity: a = (vf − vᵢ) ÷ t. Vector; SI unit m s⁻².

  • Uniform acceleration: velocity changes by equal amounts in equal intervals.
  • Variable acceleration: the change is not equal in equal intervals.
  • Deceleration (retardation): velocity decreases; a is negative.
Worked exampleAn aeroplane reaches 252 km h⁻¹ from rest in 20 s
  1. vf = 252 ÷ 3.6 = 70 m s⁻¹.
  2. a = (70 − 0) ÷ 20.

Answer3.5 m s⁻²

Imp. LQ 2

Derive the three equations of motion by the graphical method.

Answer

Set-up

A body moves in a straight line with uniform acceleration a. Its velocity is vᵢ at time 0 and vf at time t, and it covers distance S. Its speed-time graph is a straight line from vᵢ up to vf.

timespeedarea = v × tconstant speed v for time ttimespeedarea = ½ × v × tfrom rest up to speed v in time t
The area under the line splits into a rectangle and a triangle.

1st equation: vf = vᵢ + at

Worked exampleFrom the gradient
  1. Gradient of the speed-time line = acceleration: a = (vf − vᵢ) ÷ t.
  2. Multiply both sides by t: at = vf − vᵢ.

Answervf = vᵢ + at

2nd equation: S = vᵢt + ½at²

Worked exampleFrom the area
  1. Distance = area under the line = rectangle + triangle.
  2. Rectangle = base × height = t × vᵢ.
  3. Triangle = ½ × base × height = ½ × t × (vf − vᵢ) = ½ × t × at = ½at².

AnswerS = vᵢt + ½at²

3rd equation: 2aS = vf² − vᵢ²

Worked exampleFrom the trapezium area
  1. The whole area is a trapezium: S = ½(vᵢ + vf) × t.
  2. From the 1st equation, t = (vf − vᵢ) ÷ a.
  3. S = ½(vf + vᵢ)(vf − vᵢ) ÷ a = (vf² − vᵢ²) ÷ 2a.

Answer2aS = vf² − vᵢ²

Remember

These equations hold only for uniform acceleration in a straight line.

Imp. LQ 3

Explain distance-time graphs for a body (i) at rest (ii) moving with uniform speed (iii) moving with variable speed. How is speed found from such a graph?

Answer

What the graph shows

Time is on the x-axis and distance on the y-axis. The shape of the line shows how the body moves.

distance ↑timeAt resttimeUniform speedtimeIncreasing speed
Three distance-time graphs.

(i) Body at rest

The distance does not change as time passes, so the graph is a horizontal straight line parallel to the time axis. Its gradient is zero: speed = 0.

(ii) Uniform speed

Equal distances are covered in equal times, so the graph is a straight line sloping upward. A steeper line means a greater speed.

(iii) Variable speed

The graph is a curve. If it gets steeper, the speed is increasing; if it gets flatter, the speed is decreasing.

Finding the speed

time (s)distance (m)ΔtΔSgradient = ΔS ÷ Δt = speed
Gradient = ΔS ÷ Δt.
speed = gradient = ΔS ÷ Δt
Worked exampleA straight distance-time line rises from 20 m to 80 m between t = 2 s and t = 8 s
  1. ΔS = 80 − 20 = 60 m; Δt = 8 − 2 = 6 s.
  2. Speed = 60 ÷ 6.

Answer10 m s⁻¹

Imp. LQ 4

Explain speed-time graphs for a body moving with (i) constant speed (ii) uniform acceleration (iii) uniform deceleration. How are acceleration and distance found from them?

Answer

What the graph shows

Time is on the x-axis and speed on the y-axis.

speed ↑timeConstant speedtimeUniform accelerationtimeUniform deceleration
Three speed-time graphs.

(i) Constant speed

The speed does not change: a horizontal line. Acceleration = 0.

(ii) Uniform acceleration

The speed rises by equal amounts in equal times: a straight line sloping upward.

(iii) Uniform deceleration

The speed falls by equal amounts in equal times: a straight line sloping downward.

Finding acceleration and distance

acceleration = gradient = Δv ÷ Δt
distance = area under the graph
Worked exampleA car speeds up uniformly from 10 m s⁻¹ to 30 m s⁻¹ in 4 s
  1. Acceleration = (30 − 10) ÷ 4 = 5 m s⁻².
  2. Distance = area of the trapezium = ½ × (10 + 30) × 4 = 80 m.

Answer5 m s⁻² and 80 m

Imp. LQ 5

What are scalars and vectors? Explain the head-to-tail rule for adding vectors with an example.

Answer

Scalars and vectors

Definition
Scalar

A quantity fully described by its magnitude alone: mass, time, distance, speed, energy.

Definition
Vector

A quantity that needs magnitude and direction: displacement, velocity, acceleration, force, weight.

Resultant vector

Definition
Resultant vector

The single vector that has the same effect as two or more vectors together.

Head-to-tail rule

  1. Draw the first vector to scale in its direction.
  2. Draw the second vector to the same scale, its tail starting at the head of the first.
  3. Repeat for any more vectors.
  4. Join the tail of the first to the head of the last: this is the resultant. Measure its length and angle.
ABR = A + Btail of B on head of A;R runs from the first tailto the last head
R = A + B.
Worked exampleA girl walks 3 km west and then 4 km south
  1. Draw 3 km west, then 4 km south from its head (scale 1 cm = 1 km).
  2. The resultant joins start to end; the two walks are at right angles, so R = √(3² + 4²) = 5 km.

Answerdisplacement = 5 km towards the south-west (the distance walked is 7 km)

Imp. LQ 6

What is free fall? Describe the motion of a ball thrown vertically upward.

Answer

Free fall

Definition
Free fall

The motion of a body under gravity alone, with air resistance neglected. Every freely falling body has the same acceleration g ≈ 10 m s⁻² downward.

Going up

The ball leaves the hand with velocity vᵢ upward. Gravity acts downward, opposite to the motion, so the ball slows down by 10 m s⁻¹ every second (g = −10 m s⁻²).

At the highest point

The velocity becomes zero for an instant. The acceleration is still g downward, so the ball does not stay there.

Coming down

Now gravity acts in the direction of motion, so the ball speeds up by 10 m s⁻¹ every second, and reaches the hand at the speed it was thrown.

velocitytime+v−vT/2Tgoing up: slowing downcoming down: speeding upconstant slope = −g
Velocity falls in a straight line from +v through zero to −v.
Worked exampleA ball is thrown up at 30 m s⁻¹
  1. Time to the top: 0 = 30 − 10t, so t = 3 s.
  2. Height: h = vᵢ² ÷ 2g = 900 ÷ 20 = 45 m.
  3. Total time in the air = 3 s up + 3 s down = 6 s.

Answer3 s, 45 m, back after 6 s

End of Chapter 2 Long QuestionsNext: Chapter 2 Numericals →
2Chapter
Full guide: Kinematics (notes, diagrams, all questions, self-test)
›
1Chapter
Physical Quantities and Measurements Long Questions
›
3Chapter
Dynamics Long Questions
›
4Chapter
Turning Effect of Forces Long Questions
›
5Chapter
Work, Energy and Power Long Questions
›
6Chapter
Mechanical Properties of Matter Long Questions
›
7Chapter
Thermal Properties of Matter Long Questions
›
8Chapter
Magnetism Long Questions
›
9Chapter
Nature of Science Long Questions
›