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9th Class Physics · Punjab Board · Complete learning guide

Chapter 2Kinematics

Every topic, every MCQ and every exercise question, explained step by step in simple language. Written for the Punjab Board new-syllabus Physics book, English medium.

On their own page:Chapter 2 MCQsChapter 2 Short QuestionsChapter 2 Long QuestionsChapter 2 Numericals

  1. Read Part 1 slowly. Do the worked examples yourself on paper, then compare.
  2. Try each MCQ before opening its answer, then read why the wrong options are wrong.
  3. Learn the short answers in your own words, then do the numericals without looking.
  4. Finish with the self-test in Part 7. A wrong answer tells you which topic to read again.
Part 1of 7

Learn the Chapter

Read this first. Everything in the exercises comes from these topics.

  1. 1Rest and motion
  2. 2Types of motion
  3. 3Scalars and vectors
  4. 4Adding vectors: the head-to-tail rule
  5. 5Distance and displacement
  6. 6Speed and velocity
  7. 7Acceleration
  8. 8Distance-time graphs
  9. 9Speed-time graphs
  10. 10Equations of motion
  11. 11Motion under gravity (free fall)
Topic 1

Rest and motion

Definition
Kinematics

The branch of mechanics that studies the motion of objects without asking what causes the motion (the causes, forces, come in Chapter 3).

Definition
Rest

A body is at rest if it does not change its position with respect to its surroundings.

Definition
Motion

A body is in motion if it keeps changing its position with respect to its surroundings.

Rest and motion are relative: they depend on what you compare with. A passenger sitting in a moving bus is at rest with respect to the bus and the other passengers, but in motion with respect to the trees by the road.

Remember

There is no absolute rest. Even a "still" building is moving with the Earth, which spins on its axis and goes round the Sun.

Topic 2

Types of motion

TranslatoryRotatoryVibratory
Translatory: the whole body moves from one place to another. Rotatory: it spins about an axis. Vibratory: it moves to and fro about a mean position.
Definition
Translatory motion

Motion in which every particle of a body moves the same distance in the same direction, so the whole body shifts from one place to another.

Kind of translatory motionPathExamples
Linear motionA straight lineA car on a straight road, a stone falling straight down
Circular motionA circleA stone whirled on a string, a car on a round track
Random motionIrregular, no fixed patternA flying bee, dust particles in air, gas molecules
Definition
Rotatory motion

Motion of a body spinning about an axis that passes through the body itself. Examples: a ceiling fan, a spinning top, a wheel, the Earth spinning on its axis.

Definition
Vibratory motion

To-and-fro motion of a body about its mean position. Examples: a swing, a simple pendulum, a plucked guitar string.

Exam tip

Circular motion and rotatory motion are different. In circular motion the body goes round a point outside itself (a stone on a string). In rotatory motion it spins about an axis through itself (a fan).

Topic 3

Scalars and vectors

Definition
Scalar quantity

A physical quantity that is fully described by its magnitude (a number with a unit) alone.

Definition
Vector quantity

A physical quantity that needs both magnitude and direction to be fully described.

Scalars (magnitude only)Vectors (magnitude and direction)
DistanceDisplacement
SpeedVelocity
MassWeight
TimeAcceleration
Energy, work, powerForce, momentum, torque
Volume, temperatureElectric field

In print, a vector is written in bold (F) or with an arrow over it. When a vector is written in ordinary type, its direction is given in words ("20 m s⁻¹ towards the north"), as an angle ("at 30° to the x-axis"), or by a + or − sign along a line.

Showing a vector on paper

A vector is drawn as a straight line with an arrowhead. The length of the line, on a chosen scale, shows the magnitude, and the arrowhead shows the direction.

xy60°F = 350 NScale: 1 cm = 100 NLength = 350 ÷ 100 = 3.5 cm
Solved Example 2.2: a 350 N force at 60° to the x-axis, on a scale of 1 cm = 100 N, is a 3.5 cm line at 60°.
Worked exampleRepresent a velocity of 300 m s⁻¹ at 60° east of north (Solved Example 2.1)
  1. Choose a scale: 1 cm = 100 m s⁻¹.
  2. Length of the line = 300 ÷ 100 = 3 cm.
  3. Draw north (up) and east (right) lines. From the origin, draw a 3 cm line turned 60° from north towards east, and put an arrowhead at its end.

Answera 3 cm arrow at 60° east of north

Topic 4

Adding vectors: the head-to-tail rule

Definition
Resultant vector

The single vector that has the same effect as two or more vectors acting together.

Head-to-tail rule
  1. Draw the first vector to scale in its direction.
  2. Draw the second vector to the same scale, starting from the head (arrow end) of the first one.
  3. Repeat for any more vectors.
  4. The resultant is the vector from the tail of the first vector to the head of the last one. Measure its length and convert back with the scale.
ABR = A + Btail of B on head of A;R runs from the first tailto the last head
The resultant R joins the tail of A to the head of B.
Worked exampleA girl walks 3 km west and then 4 km south. Find her displacement.
  1. Draw 3 km west, then 4 km south from its head: the two lines make a right angle.
  2. The resultant joins the start to the end: R = √(3² + 4²) = √25 = 5 km.
  3. The distance she walked is 3 + 4 = 7 km, but her displacement is only 5 km, towards the south-west.

Answer5 km towards the south-west

Exam tip

Vectors along one line add like numbers with signs: 5 N east + 3 N east = 8 N east, but 5 N east + 3 N west = 2 N east.

Topic 5

Distance and displacement

Definition
Distance

The total length of the path a body actually travels, whatever its direction. It is a scalar; SI unit metre (m).

Definition
Displacement

The shortest straight-line distance from the starting point to the final point, in the direction from start to end. It is a vector; SI unit metre (m).

startenddistance: the whole path (scalar)displacement: straight line, with direction (vector)
The curved path is the distance; the straight arrow from start to end is the displacement.
DistanceDisplacement
MeasuresLength of the actual pathStraight line from start to end
TypeScalarVector
Can it be zero for a moving body?NoYes, after a round trip
Example: one lap of a 400 m track400 m0 m (back at the start)
Remember

Displacement ≤ distance. They are equal only when the body moves in a straight line in one direction, so displacement ÷ distance is 1 or less.

Topic 6

Speed and velocity

Definition
Speed

The distance covered by a body in unit time. It is a scalar; SI unit m s⁻¹.

speed v = distance S ÷ time t
Definition
Uniform speed

A body has uniform speed if it covers equal distances in equal intervals of time, however short the intervals are.

Definition
Average speed

Total distance travelled ÷ total time taken, for a body whose speed changes during the trip.

Definition
Velocity

The rate of change of displacement: displacement covered in unit time, in a stated direction. It is a vector; SI unit m s⁻¹.

Definition
Uniform velocity

A body has uniform velocity if it covers equal displacements in equal intervals of time in the same direction, so both its speed and direction stay the same.

SpeedVelocity
Defined usingDistanceDisplacement
TypeScalarVector
On a circular track at constant paceStays the sameChanges all the time (direction changes)
Worked exampleAn eagle flies 300 m at 60 m s⁻¹. How long does it take? (Solved Example 2.3)
  1. Given: S = 300 m, v = 60 m s⁻¹.
  2. From v = S ÷ t, the time t = S ÷ v.
  3. t = 300 ÷ 60.

Answer5 s

1 km h⁻¹ = 1000 m ÷ 3600 s = 1/3.6 m s⁻¹
km h⁻¹ → m s⁻¹: divide by 3.6. m s⁻¹ → km h⁻¹: multiply by 3.6.
ObjectTypical speed
Person walkingabout 1.5 m s⁻¹
Car on a motorway (120 km h⁻¹)about 33 m s⁻¹
Sound in airabout 340 m s⁻¹
Light3 × 10⁸ m s⁻¹
Did you know?

The universal speed limit: nothing can travel faster than light, about 3 × 10⁸ m s⁻¹. Einstein's special theory of relativity (1905) showed that no object with mass can even reach it.

Topic 7

Acceleration

Definition
Acceleration

The rate of change of velocity of a body. It is a vector; SI unit m s⁻².

a = (vf − vᵢ) ÷ t
vᵢ = initial velocity, vf = final velocity, t = time taken
Definition
Uniform acceleration

A body has uniform acceleration if its velocity changes by equal amounts in equal intervals of time.

Definition
Deceleration (retardation)

The acceleration of a body whose velocity is decreasing. It comes out negative and points opposite to the motion.

Acceleration is…EffectDaily-life example
In the direction of motionSpeeds upAn apple falling from a tree
Opposite to the motionSlows downA ball thrown upward; a car braking
ZeroVelocity stays the sameA car moving straight at a steady 60 km h⁻¹
Worked exampleAn aeroplane starts from rest and reaches 252 km h⁻¹ in 20 s. Find its average acceleration. (Solved Example 2.4)
  1. Change the unit: vf = 252 ÷ 3.6 = 70 m s⁻¹; vᵢ = 0.
  2. a = (vf − vᵢ) ÷ t = (70 − 0) ÷ 20.

Answer3.5 m s⁻²

Remember

A body moving at constant speed can still accelerate if its direction changes, as in circular motion. Constant velocity, though, always means zero acceleration.

Topic 8

Distance-time graphs

A distance-time graph has time on the x-axis and distance on the y-axis. Its shape tells you at a glance how the body is moving.

distance ↑timeAt resttimeUniform speedtimeIncreasing speed
Flat line: at rest. Straight sloping line: uniform speed. Curve getting steeper: increasing speed.
Shape of the graphWhat it means
Horizontal line (parallel to the time axis)At rest: the distance does not change
Straight line sloping upwardUniform speed
Steeper straight lineGreater uniform speed
Curve getting steeperSpeed increasing (accelerating)
Curve getting flatterSpeed decreasing (decelerating)
time (s)distance (m)ΔtΔSgradient = ΔS ÷ Δt = speed
Pick two points on the line and draw a right-angled triangle: the gradient is the rise ΔS over the run Δt.
gradient = ΔS ÷ Δt = speed
Worked exampleA straight distance-time line rises 100 m in 20 s. Find the speed.
  1. Gradient = ΔS ÷ Δt = 100 m ÷ 20 s.

Answer5 m s⁻¹

Topic 9

Speed-time graphs

A speed-time graph has time on the x-axis and speed on the y-axis.

speed ↑timeConstant speedtimeUniform accelerationtimeUniform deceleration
Flat line: constant speed (zero acceleration). Rising straight line: uniform acceleration. Falling straight line: uniform deceleration.
Shape of the graphWhat it means
Horizontal lineConstant speed, zero acceleration
Straight line risingUniform acceleration
Straight line fallingUniform deceleration
CurveAcceleration is changing (variable)
gradient = Δv ÷ Δt = acceleration
timespeedarea = v × tconstant speed v for time ttimespeedarea = ½ × v × tfrom rest up to speed v in time t
The area under a speed-time graph is the distance: a rectangle for constant speed, a triangle for speeding up from rest.
area under a speed-time graph = distance covered
Worked exampleA car speeds up uniformly from rest to 20 m s⁻¹ in 10 s. Find its acceleration and the distance covered.
  1. Acceleration = gradient = (20 − 0) ÷ 10 = 2 m s⁻².
  2. Distance = area of the triangle = ½ × base × height = ½ × 10 × 20 = 100 m.

Answer2 m s⁻² and 100 m

Topic 10

Equations of motion

For a body moving in a straight line with uniform acceleration, five quantities are linked: initial velocity vᵢ, final velocity vf, acceleration a, time t and distance S. Three equations connect them.

1st equation: vf = vᵢ + at
2nd equation: S = vᵢt + ½at²
3rd equation: 2aS = vf² − vᵢ²
Worked exampleDeriving the 1st equation (from the speed-time graph)
  1. The graph is a straight line from vᵢ at time 0 to vf at time t.
  2. Its gradient is the acceleration: a = (vf − vᵢ) ÷ t.
  3. Rearranging: vf = vᵢ + at.
Worked exampleDeriving the 2nd equation
  1. Distance = area under the graph = rectangle (vᵢ × t) + triangle (½ × t × (vf − vᵢ)).
  2. From the 1st equation, vf − vᵢ = at, so the triangle is ½ × t × at = ½at².
  3. So S = vᵢt + ½at².
Worked exampleDeriving the 3rd equation
  1. Distance = average velocity × time: S = ½(vf + vᵢ) × t.
  2. From the 1st equation, t = (vf − vᵢ) ÷ a.
  3. So S = (vf + vᵢ)(vf − vᵢ) ÷ 2a = (vf² − vᵢ²) ÷ 2a, which gives 2aS = vf² − vᵢ².
Worked exampleA car moving at 10 m s⁻¹ accelerates at 2 m s⁻² for 4 s. Find its final velocity and the distance covered.
  1. vf = vᵢ + at = 10 + 2 × 4 = 18 m s⁻¹.
  2. S = vᵢt + ½at² = 10 × 4 + ½ × 2 × 4² = 40 + 16 = 56 m.
  3. Check with the 3rd equation: 2aS = 2 × 2 × 56 = 224, and vf² − vᵢ² = 324 − 100 = 224.

Answer18 m s⁻¹ and 56 m

Exam tip

Write the given values first, change km h⁻¹ to m s⁻¹, then pick the equation that holds the unknown you want and nothing else unknown. "Starts from rest" means vᵢ = 0; "comes to rest" means vf = 0.

Topic 11

Motion under gravity (free fall)

Definition
Free fall

The motion of a body falling under gravity alone, with air resistance neglected.

Definition
Acceleration due to gravity (g)

The acceleration of a freely falling body near the Earth's surface: about 9.8 m s⁻², taken as 10 m s⁻² in this book.

Remember

Without air resistance, all bodies fall with the same acceleration, whatever their mass. A heavy stone and a light coin dropped together reach the ground together; a feather falls slowly only because of the air.

The equations of motion work for free fall with a replaced by g and S written as the height h:

vf = vᵢ + gt h = vᵢt + ½gt² 2gh = vf² − vᵢ²
CaseStarting valuesSign of g
Body dropped (falling down)vᵢ = 0+10 m s⁻² (speeds up)
Body thrown straight upvf = 0 at the highest point−10 m s⁻² (slows down)
Worked exampleAn iron bob falls freely for 4 s. Find the height it falls and its speed on hitting the ground. (Solved Example 2.5)
  1. Given: vᵢ = 0, t = 4 s, g = 10 m s⁻².
  2. h = vᵢt + ½gt² = 0 + ½ × 10 × 4² = 80 m.
  3. vf = vᵢ + gt = 0 + 10 × 4 = 40 m s⁻¹.

Answer80 m and 40 m s⁻¹

Worked exampleAn arrow is shot straight up at 30 m s⁻¹. Find the time to reach the top and the maximum height. (Solved Example 2.6)
  1. Given: vᵢ = 30 m s⁻¹, vf = 0 at the top, g = −10 m s⁻².
  2. Time: vf = vᵢ + gt gives 0 = 30 − 10t, so t = 3 s.
  3. Height: 2gh = vf² − vᵢ² gives 2(−10)h = 0 − 30², so h = 900 ÷ 20 = 45 m.

Answer3 s and 45 m

velocitytime+v−vT/2Tgoing up: slowing downcoming down: speeding upconstant slope = −g
For a ball thrown up and caught again, velocity falls in a straight line from +v to −v; the slope is the constant −g.
Exam tip

Going up and coming down take the same time, and the ball comes back to your hand at the speed it was thrown. At the top its velocity is zero but its acceleration is still g downward.

Part 2of 7

MCQs Fully Solved

Try each one first: tap an option to check it, then read the reasoning and why the others are wrong.

Only the mcqs on one page →
A note about the questions

The wording follows published solved exercises and every answer was re-checked by hand, so the wording or the order of options may differ slightly from your print.

Answered 0 of 24 · Correct 0

Set A: Textbook exercise 10 MCQs

The multiple-choice questions at the end of Chapter 2 in your book, in the book's option order.

Q2.1Distance, Displacement, Speed and Velocity

The ratio of displacement to distance is:

Q2.2Rest and Types of Motion

If an object keeps the same position with respect to a fixed point, it is said to be:

Q2.3Motion under Gravity

A ball is dropped from the top of a tower. The distance it covers in the first second is (take g = 10 m s⁻²):

Q2.4Equations of Motion

A body starts from rest and accelerates uniformly to 144 km h⁻¹ in 20 s. The distance it covers is:

Q2.5Equations of Motion

A body starting from rest moves with constant acceleration and covers a distance S in 4 s. How long does it take to cover the first S/4?

Q2.6Distance-Time and Speed-Time Graphs

On a displacement-time graph, the line for object A slopes upward while the line for object B is parallel to the time axis. Which statement is true?

Q2.7Distance-Time and Speed-Time Graphs

The area under a speed-time graph is equal to:

Q2.8Distance-Time and Speed-Time Graphs

The gradient (slope) of a speed-time graph is equal to:

Q2.9Distance-Time and Speed-Time Graphs

The gradient (slope) of a distance-time graph is equal to:

Q2.10Distance-Time and Speed-Time Graphs

A car accelerates uniformly from 80.5 km h⁻¹ at t = 0 to 113 km h⁻¹ at t = 9 s. Which speed-time graph best describes its motion?

Set B: More MCQs from this chapter 14 MCQs

Extra questions on the same ideas, of the kind set in board papers and class tests.

QB1Rest and Types of Motion

The motion of a child on a swing is:

QB2Rest and Types of Motion

The motion of a bee flying from flower to flower is an example of:

QB3Scalars and Vectors

Which one of the following is a vector quantity?

QB4Scalars and Vectors

Which one of the following is a scalar quantity?

QB5Distance, Displacement, Speed and Velocity

A speed of 72 km h⁻¹ is equal to:

QB6Distance, Displacement, Speed and Velocity

A girl walks 3 km towards the west and then 4 km towards the south. The magnitude of her displacement is:

QB7Acceleration

The SI unit of acceleration is:

QB8Acceleration

The velocity of a car increases from 10 m s⁻¹ to 30 m s⁻¹ in 5 s. Its acceleration is:

QB9Acceleration

A cyclist riding towards the west applies the brakes. The direction of the acceleration is:

QB10Distance-Time and Speed-Time Graphs

A straight line parallel to the time axis on a distance-time graph shows that the body is:

QB11Distance-Time and Speed-Time Graphs

A straight line sloping upward on a speed-time graph shows:

QB12Motion under Gravity

A ball is thrown vertically upward. At its highest point, its acceleration is:

QB13Motion under Gravity

A stone is dropped from rest. Its speed after 3 s is (g = 10 m s⁻²):

QB14Distance, Displacement, Speed and Velocity

Nothing can travel faster than light. The speed of light is about:

Part 3of 7

Short Questions

Exam-ready answers. Learn the meaning, then write them in your own words.

Only the short questions on one page →
Short Q 2.1

Define scalar and vector quantities.

Answer

A scalar quantity is fully described by its magnitude alone, for example mass, time and speed.

A vector quantity needs both magnitude and direction to be fully described, for example displacement, velocity and force.

Short Q 2.2

Give 5 examples each of scalar and vector quantities.

Answer
ScalarsVectors
DistanceDisplacement
SpeedVelocity
MassWeight
TimeAcceleration
EnergyForce
Short Q 2.3

State the head-to-tail rule for the addition of vectors.

Answer

Draw the vectors to scale, joining the tail of each vector to the head of the one before it. The resultant is the vector drawn from the tail of the first vector to the head of the last vector.

ABR = A + Btail of B on head of A;R runs from the first tailto the last head
R = A + B, from the tail of A to the head of B.
Short Q 2.4

What are a distance-time graph and a speed-time graph?

Answer

A distance-time graph shows how the distance covered by a body changes with time (time on the x-axis, distance on the y-axis). Its gradient gives the speed.

A speed-time graph shows how the speed of a body changes with time (time on the x-axis, speed on the y-axis). Its gradient gives the acceleration and the area under it gives the distance.

Short Q 2.5

Falling objects near the Earth have the same constant acceleration. Does this mean that a heavy object will fall faster than a light one?

Answer

No. Since every object falls with the same acceleration g (about 10 m s⁻²), whatever its mass, a heavy and a light object dropped together from the same height reach the ground together.

In everyday life a feather or a sheet of paper falls more slowly only because air resistance affects it much more; in a vacuum it would fall as fast as a stone.

Short Q 2.6

Vector quantities are sometimes written in scalar notation (not bold). How is the direction shown then?

Answer

The direction is stated separately: in words (for example "20 m s⁻¹ towards the north"), as an angle (for example "at 30° to the x-axis"), or with a + or − sign for the two directions along a straight line.

Short Q 2.7

A body is moving with uniform speed. Will its velocity be uniform? Give a reason.

Answer

Not necessarily. Velocity has both magnitude and direction. If the body moves in a straight line, its velocity is uniform too.

But if its direction changes, for example a car going round a circular track at a steady 40 km h⁻¹, its velocity changes all the time even though its speed is uniform.

Short Q 2.8

Is it possible for a body to have acceleration when moving with (i) constant velocity (ii) constant speed?

Answer

(i) No. Acceleration is the rate of change of velocity. If the velocity is constant, it does not change, so the acceleration is zero.

(ii) Yes. If the speed is constant but the direction keeps changing, as in circular motion, the velocity changes, so the body is accelerating.

Part 4of 7

Constructed Response Questions

These test whether you really understand. Give a reason every time.

CRQ 2.1

Explain why distance and displacement may or may not be equal in magnitude.

Answer

Distance is the length of the actual path, while displacement is the straight line from the start to the end.

Equal: when a body moves along a straight line in one direction, its path is itself that straight line, so the two are equal.

Not equal: when the path bends or the body turns back, the path is longer than the straight line, so distance is greater than displacement. After a full round trip the displacement is zero.

startenddistance: the whole path (scalar)displacement: straight line, with direction (vector)
The curved path is longer than the straight arrow.
CRQ 2.2

Two guns are identical except that one has a longer barrel, and the longer gun gives its bullet a lower muzzle velocity. Which gun gives the bullet the greater acceleration? Explain.

Answer

The shorter gun. Inside the barrel the bullet starts from rest and speeds up until it leaves the muzzle.

From 2aS = vf² − vᵢ² with vᵢ = 0, the acceleration is a = vf² ÷ 2S, where S is the barrel length and vf the muzzle velocity.

The shorter gun has the larger vf and the smaller S, so vf² ÷ 2S is larger: its bullet gains more velocity in less distance, which means a greater acceleration.

Key idea

Acceleration is about how quickly velocity changes, not how far the bullet travels.

CRQ 2.3

The average velocity of a body for a complete trip is positive. Is it possible for its instantaneous velocity to be negative at some time during the trip?

Answer

Yes. Average velocity depends only on the overall displacement from start to end divided by the total time. The body could move backwards (negative velocity) for part of the trip and still end up ahead of its starting point.

Example: a car goes 10 km forward, reverses 2 km, then goes 5 km forward. Its overall displacement is +13 km, so its average velocity is positive, but while reversing its velocity was negative.

CRQ 2.4

A ball is thrown straight up with speed v and comes back to the thrower's hand after time T. Which velocity-time graph describes its motion correctly? Give a reason.

Answer
velocitytime+v−vT/2Tgoing up: slowing downcoming down: speeding upconstant slope = −g
The correct graph: one straight line from +v to −v, crossing zero at T/2.

Throughout the flight the only acceleration is g, downward and constant. A constant acceleration gives a straight line of constant negative slope on a velocity-time graph.

The velocity starts at +v, falls to zero at the top (at time T/2), becomes negative as the ball comes down, and reaches −v at time T.

Check your book

Your book shows four graphs. Choose the one that is a single straight line falling from +v through zero to −v; reject any that bend, stop at zero, or jump.

CRQ 2.5

The distance-time graph of a cyclist has three parts, a, b and c. Find the velocity in each part.

Answer
distance (km)time (min)61020012abc
a: 0 to 2 km in 6 min. b: stays at 2 km from 6 to 10 min. c: back to 0 km at 20 min.
PartWorkingVelocity
a2 km ÷ 6 min0.33 km min⁻¹ (= 20 km h⁻¹)
bNo change in distance from 6 to 10 min0 (the cyclist is at rest)
c(0 − 2) km ÷ (20 − 10) min−0.2 km min⁻¹ (= −12 km h⁻¹)

The negative sign in part c means the cyclist is coming back towards the starting point.

Check your book

Read the values off the graph in your book; if its numbers differ, use the same method: velocity = change in distance ÷ change in time for each part.

CRQ 2.6

Can an object have zero velocity and still be accelerating? Give an example.

Answer

Yes. A ball thrown straight up stops for an instant at its highest point, so its velocity is zero there.

But gravity still acts on it, so its acceleration at that moment is g = 10 m s⁻² downward. That is why it starts falling straight away.

Part 5of 7

Comprehensive (Long) Questions

Long answers, explained in full with headings. Learn the structure: definition, explanation, diagram or table, example.

Only the long questions on one page →

Set A: Textbook comprehensive questions 7 questions

The long questions at the end of the chapter in your book.

Long Q 2.1

How can a vector be represented graphically? Explain.

Answer

Vectors need direction

A vector quantity has both magnitude and direction, so it cannot be shown by a number alone. On paper it is drawn as a straight line with an arrowhead.

What the drawing shows

  • The length of the line, on a chosen scale, shows the magnitude.
  • The arrowhead shows the direction.
  • The angle of the line, measured from a reference line (x-axis or north), fixes the direction exactly.

Steps

  1. Choose a suitable scale, for example 1 cm = 100 N.
  2. Draw the reference directions (x-y axes, or north and east).
  3. Work out the length: magnitude ÷ scale.
  4. From the origin, draw a line of that length at the given angle.
  5. Put an arrowhead at the end.
Worked exampleRepresent a force of 350 N at 60° to the x-axis
  1. Scale: 1 cm = 100 N.
  2. Length = 350 ÷ 100 = 3.5 cm.
  3. Draw a 3.5 cm line at 60° to the x-axis and add an arrowhead.
xy60°F = 350 NScale: 1 cm = 100 NLength = 350 ÷ 100 = 3.5 cm
The 350 N force drawn to scale.
Notation

In print, a vector is shown in bold (F) or with an arrow over the letter.

Long Q 2.2

Differentiate between: (i) rest and motion (ii) speed and velocity.

Answer

(i) Rest and motion

RestMotion
A body does not change its position with respect to its surroundingsA body changes its position with respect to its surroundings
Example: a book lying on a tableExample: a car moving on a road
Relative: a passenger is at rest in a moving busRelative: the same passenger is moving with respect to the road
Remember

Rest and motion are relative: they depend on what the body is compared with.

(ii) Speed and velocity

SpeedVelocity
Distance covered in unit timeDisplacement covered in unit time (rate of change of displacement)
Scalar: magnitude onlyVector: magnitude and direction
v = distance ÷ timev = displacement ÷ time
Never negativeCan be negative (opposite direction)
Same on a circular track at a steady paceChanges on a circular track, because the direction changes
SI unit m s⁻¹SI unit m s⁻¹
Long Q 2.3

Describe the different types of motion, with examples.

Answer

Introduction

Bodies move in different ways. Motion is divided into three types.

TranslatoryRotatoryVibratory
The three types of motion.

1. Translatory motion

Definition
Translatory motion

Motion in which every particle of the body moves the same distance in the same direction, so the whole body shifts from one place to another.

KindPathExamples
LinearStraight lineA car on a straight road; a stone falling
CircularA circle around a pointA stone whirled on a string; a car on a round track
RandomIrregular, no patternA flying bee; dust particles in air

2. Rotatory motion

Definition
Rotatory motion

The body spins about an axis passing through itself.

Examples: a ceiling fan, a spinning top, a wheel, the Earth spinning on its axis.

3. Vibratory motion

Definition
Vibratory motion

The body moves to and fro about a mean position.

Examples: a swing, a simple pendulum, the string of a guitar.

Exam tip

Circular motion is around a point outside the body; rotatory motion is about an axis through the body.

Long Q 2.4

Explain the difference between distance and displacement.

Answer

Distance

Definition
Distance

The total length of the path actually travelled, whatever its direction. It is a scalar; SI unit metre.

Example: the road from Lahore to Multan is about 320 km long, so a car driving it covers a distance of about 320 km.

Displacement

Definition
Displacement

The shortest straight-line distance from the starting point to the final point, in the direction from start to end. It is a vector; SI unit metre.

startenddistance: the whole path (scalar)displacement: straight line, with direction (vector)
The path (distance) and the straight arrow (displacement).

Differences

DistanceDisplacement
ScalarVector
Depends on the path takenDepends only on the start and end points
Always positiveCan be zero after a round trip
Always ≥ displacementAlways ≤ distance
Worked exampleOne lap of a 400 m track
  1. The runner covers the whole track: distance = 400 m.
  2. She ends where she started: displacement = 0.
Remember

They are equal only for straight-line motion in one direction.

Long Q 2.5

What do the gradients of a distance-time graph and a speed-time graph represent? Explain by drawing diagrams.

Answer

Gradient (slope)

The gradient of a straight line is how steeply it rises: rise ÷ run. To find it, pick two points on the line and draw a right-angled triangle under it.

Gradient of a distance-time graph = speed

time (s)distance (m)ΔtΔSgradient = ΔS ÷ Δt = speed
Rise ΔS over run Δt.
gradient = ΔS ÷ Δt = speed

A steeper line means a greater speed. A flat (horizontal) line means the distance is not changing: the body is at rest. A curve getting steeper means the speed is increasing.

Gradient of a speed-time graph = acceleration

speed ↑timeConstant speedtimeUniform accelerationtimeUniform deceleration
Flat, rising and falling speed-time graphs.
gradient = Δv ÷ Δt = acceleration

A rising straight line means uniform acceleration, a falling one uniform deceleration, and a horizontal line zero acceleration (constant speed).

Worked exampleExample
  1. A speed-time line rises from 0 to 20 m s⁻¹ in 10 s.
  2. Gradient = 20 ÷ 10.

Answeracceleration = 2 m s⁻²

Long Q 2.6

Prove that the area under a speed-time graph is equal to the distance covered by an object.

Answer

Idea

Distance = speed × time. On a speed-time graph, speed is the height and time is the width, so speed × time is an area.

timespeedarea = v × tconstant speed v for time ttimespeedarea = ½ × v × tfrom rest up to speed v in time t
The two cases.

Case 1: constant speed

Worked exampleA body moves at constant speed v for time t
  1. The graph is a horizontal line at height v, so the area under it is a rectangle.
  2. Area = length × breadth = t × v.
  3. Distance = speed × time = v × t.

Answerarea = distance

Case 2: uniform acceleration from rest

Worked exampleA body speeds up uniformly from 0 to v in time t
  1. The graph is a straight line from 0 to v, so the area under it is a triangle.
  2. Area = ½ × base × height = ½ × t × v.
  3. Average speed = (0 + v) ÷ 2 = v/2, so distance = (v/2) × t = ½vt.

Answerarea = distance

Conclusion

In every case the area between a speed-time graph and the time axis equals the distance covered. For more complicated graphs, split the area into rectangles and triangles and add them.

Long Q 2.7

How can the equations of motion be applied to bodies moving under the action of gravity?

Answer

Free fall

Near the Earth, a freely falling body (air resistance ignored) has a uniform acceleration g ≈ 10 m s⁻², the same for every body. So the equations of motion apply, with a replaced by g and S by height h.

vf = vᵢ + gt h = vᵢt + ½gt² 2gh = vf² − vᵢ²

Sign rules

CaseKnown valuesg taken as
Body dropped (falling down)vᵢ = 0+10 m s⁻² (it speeds up)
Body thrown up (going up)vf = 0 at the top−10 m s⁻² (it slows down)

Example 1: a body falling

Worked exampleA stone is dropped from a height of 80 m. How long does it take to fall?
  1. h = vᵢt + ½gt² with vᵢ = 0: 80 = ½ × 10 × t².
  2. t² = 16.

Answert = 4 s

Example 2: a body thrown up

Worked exampleA ball is thrown up at 20 m s⁻¹. How high does it go?
  1. At the top vf = 0; g = −10 m s⁻².
  2. 2gh = vf² − vᵢ²: 2(−10)h = 0 − 400.

Answerh = 20 m

velocitytime+v−vT/2Tgoing up: slowing downcoming down: speeding upconstant slope = −g
Velocity of a ball thrown up: a straight line of slope −g.
Remember

The time going up equals the time coming down, and at the top the velocity is zero but the acceleration is still g downward.

Set B: More important long questions 6 questions

Long questions often set in board papers from this chapter, answered in the same full style.

Imp. LQ 1

Define speed, velocity and acceleration. Give their units and explain their types.

Answer

Speed

Definition
Speed

Distance covered in unit time: v = S ÷ t. Scalar; SI unit m s⁻¹.

  • Uniform speed: equal distances in equal intervals of time.
  • Variable speed: unequal distances in equal intervals.
  • Average speed: total distance ÷ total time.

Velocity

Definition
Velocity

Rate of change of displacement, in a stated direction. Vector; SI unit m s⁻¹.

  • Uniform velocity: equal displacements in equal intervals, in the same direction.
  • Variable velocity: the speed or the direction (or both) changes.
  • Average velocity: total displacement ÷ total time.

Acceleration

Definition
Acceleration

Rate of change of velocity: a = (vf − vᵢ) ÷ t. Vector; SI unit m s⁻².

  • Uniform acceleration: velocity changes by equal amounts in equal intervals.
  • Variable acceleration: the change is not equal in equal intervals.
  • Deceleration (retardation): velocity decreases; a is negative.
Worked exampleAn aeroplane reaches 252 km h⁻¹ from rest in 20 s
  1. vf = 252 ÷ 3.6 = 70 m s⁻¹.
  2. a = (70 − 0) ÷ 20.

Answer3.5 m s⁻²

Imp. LQ 2

Derive the three equations of motion by the graphical method.

Answer

Set-up

A body moves in a straight line with uniform acceleration a. Its velocity is vᵢ at time 0 and vf at time t, and it covers distance S. Its speed-time graph is a straight line from vᵢ up to vf.

timespeedarea = v × tconstant speed v for time ttimespeedarea = ½ × v × tfrom rest up to speed v in time t
The area under the line splits into a rectangle and a triangle.

1st equation: vf = vᵢ + at

Worked exampleFrom the gradient
  1. Gradient of the speed-time line = acceleration: a = (vf − vᵢ) ÷ t.
  2. Multiply both sides by t: at = vf − vᵢ.

Answervf = vᵢ + at

2nd equation: S = vᵢt + ½at²

Worked exampleFrom the area
  1. Distance = area under the line = rectangle + triangle.
  2. Rectangle = base × height = t × vᵢ.
  3. Triangle = ½ × base × height = ½ × t × (vf − vᵢ) = ½ × t × at = ½at².

AnswerS = vᵢt + ½at²

3rd equation: 2aS = vf² − vᵢ²

Worked exampleFrom the trapezium area
  1. The whole area is a trapezium: S = ½(vᵢ + vf) × t.
  2. From the 1st equation, t = (vf − vᵢ) ÷ a.
  3. S = ½(vf + vᵢ)(vf − vᵢ) ÷ a = (vf² − vᵢ²) ÷ 2a.

Answer2aS = vf² − vᵢ²

Remember

These equations hold only for uniform acceleration in a straight line.

Imp. LQ 3

Explain distance-time graphs for a body (i) at rest (ii) moving with uniform speed (iii) moving with variable speed. How is speed found from such a graph?

Answer

What the graph shows

Time is on the x-axis and distance on the y-axis. The shape of the line shows how the body moves.

distance ↑timeAt resttimeUniform speedtimeIncreasing speed
Three distance-time graphs.

(i) Body at rest

The distance does not change as time passes, so the graph is a horizontal straight line parallel to the time axis. Its gradient is zero: speed = 0.

(ii) Uniform speed

Equal distances are covered in equal times, so the graph is a straight line sloping upward. A steeper line means a greater speed.

(iii) Variable speed

The graph is a curve. If it gets steeper, the speed is increasing; if it gets flatter, the speed is decreasing.

Finding the speed

time (s)distance (m)ΔtΔSgradient = ΔS ÷ Δt = speed
Gradient = ΔS ÷ Δt.
speed = gradient = ΔS ÷ Δt
Worked exampleA straight distance-time line rises from 20 m to 80 m between t = 2 s and t = 8 s
  1. ΔS = 80 − 20 = 60 m; Δt = 8 − 2 = 6 s.
  2. Speed = 60 ÷ 6.

Answer10 m s⁻¹

Imp. LQ 4

Explain speed-time graphs for a body moving with (i) constant speed (ii) uniform acceleration (iii) uniform deceleration. How are acceleration and distance found from them?

Answer

What the graph shows

Time is on the x-axis and speed on the y-axis.

speed ↑timeConstant speedtimeUniform accelerationtimeUniform deceleration
Three speed-time graphs.

(i) Constant speed

The speed does not change: a horizontal line. Acceleration = 0.

(ii) Uniform acceleration

The speed rises by equal amounts in equal times: a straight line sloping upward.

(iii) Uniform deceleration

The speed falls by equal amounts in equal times: a straight line sloping downward.

Finding acceleration and distance

acceleration = gradient = Δv ÷ Δt
distance = area under the graph
Worked exampleA car speeds up uniformly from 10 m s⁻¹ to 30 m s⁻¹ in 4 s
  1. Acceleration = (30 − 10) ÷ 4 = 5 m s⁻².
  2. Distance = area of the trapezium = ½ × (10 + 30) × 4 = 80 m.

Answer5 m s⁻² and 80 m

Imp. LQ 5

What are scalars and vectors? Explain the head-to-tail rule for adding vectors with an example.

Answer

Scalars and vectors

Definition
Scalar

A quantity fully described by its magnitude alone: mass, time, distance, speed, energy.

Definition
Vector

A quantity that needs magnitude and direction: displacement, velocity, acceleration, force, weight.

Resultant vector

Definition
Resultant vector

The single vector that has the same effect as two or more vectors together.

Head-to-tail rule

  1. Draw the first vector to scale in its direction.
  2. Draw the second vector to the same scale, its tail starting at the head of the first.
  3. Repeat for any more vectors.
  4. Join the tail of the first to the head of the last: this is the resultant. Measure its length and angle.
ABR = A + Btail of B on head of A;R runs from the first tailto the last head
R = A + B.
Worked exampleA girl walks 3 km west and then 4 km south
  1. Draw 3 km west, then 4 km south from its head (scale 1 cm = 1 km).
  2. The resultant joins start to end; the two walks are at right angles, so R = √(3² + 4²) = 5 km.

Answerdisplacement = 5 km towards the south-west (the distance walked is 7 km)

Imp. LQ 6

What is free fall? Describe the motion of a ball thrown vertically upward.

Answer

Free fall

Definition
Free fall

The motion of a body under gravity alone, with air resistance neglected. Every freely falling body has the same acceleration g ≈ 10 m s⁻² downward.

Going up

The ball leaves the hand with velocity vᵢ upward. Gravity acts downward, opposite to the motion, so the ball slows down by 10 m s⁻¹ every second (g = −10 m s⁻²).

At the highest point

The velocity becomes zero for an instant. The acceleration is still g downward, so the ball does not stay there.

Coming down

Now gravity acts in the direction of motion, so the ball speeds up by 10 m s⁻¹ every second, and reaches the hand at the speed it was thrown.

velocitytime+v−vT/2Tgoing up: slowing downcoming down: speeding upconstant slope = −g
Velocity falls in a straight line from +v through zero to −v.
Worked exampleA ball is thrown up at 30 m s⁻¹
  1. Time to the top: 0 = 30 − 10t, so t = 3 s.
  2. Height: h = vᵢ² ÷ 2g = 900 ÷ 20 = 45 m.
  3. Total time in the air = 3 s up + 3 s down = 6 s.

Answer3 s, 45 m, back after 6 s

Part 6of 7

Numericals Solved Step by Step

Each numerical in the order you write it in the exam: Given Data, To Find, Formula, Calculation, Result.

Only the numericals on one page →
Numerical 2.1

Represent (a) a velocity of 400 m s⁻¹ at 60° to the x-axis and (b) a force of 50 N at 120° to the x-axis.

Given Data

  • Scale for (a): 1 cm = 100 m s⁻¹
  • Scale for (b): 1 cm = 10 N

To Find

  • Length of each arrow, and the drawing

Formula

length = magnitude ÷ scale

Calculation

  1. (a) Length = 400 ÷ 100 = 4 cm. Draw a 4 cm line at 60° from the positive x-axis and add an arrowhead.
  2. (b) Length = 50 ÷ 10 = 5 cm. Draw a 5 cm line at 120° from the positive x-axis (it points up and to the left) and add an arrowhead.
Result

(a) a 4 cm arrow at 60° (b) a 5 cm arrow at 120°

Note: Any sensible scale is fine, as long as you state it and the length matches it.

Numerical 2.2

A car is moving at an average speed of 72 km h⁻¹. How much time will it take to cover a distance of 360 km?

Given Data

  • v = 72 km h⁻¹
  • S = 360 km

To Find

  • Time t

Formula

v = S ÷ t, so t = S ÷ v

Calculation

  1. From v = S ÷ t, the time t = S ÷ v.
  2. t = 360 km ÷ 72 km h⁻¹ = 5 h.
  3. Here both values are already in km and hours, so no conversion is needed.
Result

t = 5 hours

Numerical 2.3

A truck starts from rest and reaches a velocity of 90 km h⁻¹ in 50 s. Find its average acceleration.

Given Data

  • vᵢ = 0
  • vf = 90 km h⁻¹ = 90 ÷ 3.6 = 25 m s⁻¹
  • t = 50 s

To Find

  • Average acceleration a

Formula

a = (vf − vᵢ) ÷ t

Calculation

  1. a = (vf − vᵢ) ÷ t.
  2. a = (25 − 0) ÷ 50.
Result

a = 0.5 m s⁻²

Numerical 2.4

A car is moving at 5 m s⁻¹ and speeds up with an acceleration of 1.5 m s⁻². What is its velocity after 5 s?

Given Data

  • vᵢ = 5 m s⁻¹
  • a = 1.5 m s⁻²
  • t = 5 s

To Find

  • Final velocity vf

Formula

vf = vᵢ + at

Calculation

  1. vf = vᵢ + at.
  2. vf = 5 + 1.5 × 5 = 5 + 7.5.
Result

vf = 12.5 m s⁻¹

Numerical 2.5

A motorcycle moving at 18 km h⁻¹ accelerates at 2 m s⁻². How far will it travel in 10 s?

Given Data

  • vᵢ = 18 km h⁻¹ = 18 ÷ 3.6 = 5 m s⁻¹
  • a = 2 m s⁻²
  • t = 10 s

To Find

  • Distance S

Formula

S = vᵢt + ½at²

Calculation

  1. S = vᵢt + ½at².
  2. S = 5 × 10 + ½ × 2 × 10².
  3. S = 50 + 100.
Result

S = 150 m

Numerical 2.6

A wagon moving at 54 km h⁻¹ is brought to rest within 25 m. Find its acceleration.

Given Data

  • vᵢ = 54 km h⁻¹ = 54 ÷ 3.6 = 15 m s⁻¹
  • vf = 0 (comes to rest)
  • S = 25 m

To Find

  • Acceleration a

Formula

2aS = vf² − vᵢ²

Calculation

  1. Time is not given, so use 2aS = vf² − vᵢ².
  2. 2 × a × 25 = 0² − 15² = −225.
  3. a = −225 ÷ 50.
Result

a = −4.5 m s⁻² (a deceleration of 4.5 m s⁻²)

Note: The minus sign shows the acceleration is opposite to the motion: the wagon is slowing down.

Numerical 2.7

A stone is dropped from a height of 45 m. How long will it take to reach the ground, and with what velocity will it hit the ground?

Given Data

  • vᵢ = 0
  • h = 45 m
  • g = 10 m s⁻²

To Find

  • Time t to reach the ground
  • Velocity vf on hitting the ground

Formulas

h = vᵢt + ½gt²
vf = vᵢ + gt

Calculation

  1. Time: h = vᵢt + ½gt² gives 45 = ½ × 10 × t², so t² = 9 and t = 3 s.
  2. Velocity: vf = vᵢ + gt = 0 + 10 × 3 = 30 m s⁻¹.
  3. Check: 2gh = 2 × 10 × 45 = 900 = 30², so vf = 30 m s⁻¹.
Result

t = 3 s, vf = 30 m s⁻¹

Numerical 2.8

A car travels 10 km at an average speed of 20 m s⁻¹ and then 0.8 km at an average speed of 4 m s⁻¹. Find its average speed for the whole journey.

Given Data

  • S₁ = 10 km = 10 000 m at v₁ = 20 m s⁻¹
  • S₂ = 0.8 km = 800 m at v₂ = 4 m s⁻¹

To Find

  • Average speed for the whole journey

Formulas

t = S ÷ v
average speed = total distance ÷ total time

Calculation

  1. Time for the first part: t₁ = 10 000 ÷ 20 = 500 s.
  2. Time for the second part: t₂ = 800 ÷ 4 = 200 s.
  3. Average speed = total distance ÷ total time = (10 000 + 800) ÷ (500 + 200) = 10 800 ÷ 700.
Result

Average speed ≈ 15.4 m s⁻¹

Note: The average is not (20 + 4) ÷ 2 = 12 m s⁻¹: the car spends different times at each speed, so always divide total distance by total time.

Numerical 2.9

A ball is dropped from the top of a building and takes 5 s to reach the ground. Find the height of the building and the velocity with which the ball hits the ground.

Given Data

  • vᵢ = 0
  • t = 5 s
  • g = 10 m s⁻²

To Find

  • Height h of the building
  • Velocity vf on hitting the ground

Formulas

h = vᵢt + ½gt²
vf = vᵢ + gt

Calculation

  1. Height: h = vᵢt + ½gt² = 0 + ½ × 10 × 5² = 125 m.
  2. Velocity: vf = vᵢ + gt = 0 + 10 × 5 = 50 m s⁻¹.
Result

h = 125 m, vf = 50 m s⁻¹

Numerical 2.10

A ball is thrown straight up and takes 3 s to reach its highest point. Find its initial velocity and the maximum height it reaches above the ground, if it was released 1 m above the ground.

Given Data

  • t = 3 s to the top
  • vf = 0 at the top
  • g = −10 m s⁻² (going up)
  • released 1 m above the ground

To Find

  • Initial velocity vᵢ
  • Maximum height above the ground

Formulas

vf = vᵢ + gt
2gh = vf² − vᵢ²

Calculation

  1. Initial velocity: vf = vᵢ + gt gives 0 = vᵢ − 10 × 3, so vᵢ = 30 m s⁻¹.
  2. Height above the release point: 2gh = vf² − vᵢ² gives 2(−10)h = 0 − 30², so h = 900 ÷ 20 = 45 m.
  3. Height above the ground = 45 m + 1 m = 46 m.
Result

vᵢ = 30 m s⁻¹, maximum height = 46 m above the ground

Part 7of 7

Revision, Practice and Self-Test

Use this the night before the test.

One-page formula sheet

Speed
v = S ÷ t
Average speed
total distance ÷ total time
Acceleration
a = (vf − vᵢ) ÷ t
1st equation of motion
vf = vᵢ + at
2nd equation of motion
S = vᵢt + ½at²
3rd equation of motion
2aS = vf² − vᵢ²
Free fall
vf = vᵢ + gt; h = vᵢt + ½gt²; 2gh = vf² − vᵢ²
g near the Earth
≈ 10 m s⁻² (9.8 m s⁻²)
Unit change
km h⁻¹ ÷ 3.6 = m s⁻¹
Distance-time graph
gradient = speed
Speed-time graph
gradient = acceleration; area = distance
Thrown up to height h
t_up = vᵢ ÷ g; h = vᵢ² ÷ 2g

Key definitions 21 terms

Kinematics
The branch of mechanics that studies the motion of objects without asking what causes the motion (the causes, forces, come in Chapter 3).
Rest
A body is at rest if it does not change its position with respect to its surroundings.
Motion
A body is in motion if it keeps changing its position with respect to its surroundings.
Translatory motion
Motion in which every particle of a body moves the same distance in the same direction, so the whole body shifts from one place to another.
Rotatory motion
Motion of a body spinning about an axis that passes through the body itself. Examples: a ceiling fan, a spinning top, a wheel, the Earth spinning on its axis.
Vibratory motion
To-and-fro motion of a body about its mean position. Examples: a swing, a simple pendulum, a plucked guitar string.
Scalar quantity
A physical quantity that is fully described by its magnitude (a number with a unit) alone.
Vector quantity
A physical quantity that needs both magnitude and direction to be fully described.
Resultant vector
The single vector that has the same effect as two or more vectors acting together.
Distance
The total length of the path a body actually travels, whatever its direction. It is a scalar; SI unit metre (m).
Displacement
The shortest straight-line distance from the starting point to the final point, in the direction from start to end. It is a vector; SI unit metre (m).
Speed
The distance covered by a body in unit time. It is a scalar; SI unit m s⁻¹.
Uniform speed
A body has uniform speed if it covers equal distances in equal intervals of time, however short the intervals are.
Average speed
Total distance travelled ÷ total time taken, for a body whose speed changes during the trip.
Velocity
The rate of change of displacement: displacement covered in unit time, in a stated direction. It is a vector; SI unit m s⁻¹.
Uniform velocity
A body has uniform velocity if it covers equal displacements in equal intervals of time in the same direction, so both its speed and direction stay the same.
Acceleration
The rate of change of velocity of a body. It is a vector; SI unit m s⁻².
Uniform acceleration
A body has uniform acceleration if its velocity changes by equal amounts in equal intervals of time.
Deceleration (retardation)
The acceleration of a body whose velocity is decreasing. It comes out negative and points opposite to the motion.
Free fall
The motion of a body falling under gravity alone, with air resistance neglected.
Acceleration due to gravity (g)
The acceleration of a freely falling body near the Earth's surface: about 9.8 m s⁻², taken as 10 m s⁻² in this book.

Common mistakes to avoid

  • Using km h⁻¹ in an equation without changing it to m s⁻¹ first.
  • Adding distance and displacement as if they were the same: displacement is the straight line, with direction.
  • Taking the average of two speeds instead of total distance ÷ total time.
  • Forgetting the ½ in S = vᵢt + ½at².
  • Using the final velocity instead of the change in velocity to find acceleration.
  • Thinking acceleration is zero at the top of a vertical throw: only the velocity is zero there.
  • Mixing up the graphs: distance-time slope = speed, speed-time slope = acceleration.
  • Leaving out the minus sign for a deceleration or for g when a body goes up.

Extra practice tap a question to see its answer

  1. Convert 36 km h⁻¹ into m s⁻¹.Show answer

    36 ÷ 3.6 = 10 m s⁻¹

  2. Convert 25 m s⁻¹ into km h⁻¹.Show answer

    25 × 3.6 = 90 km h⁻¹

  3. A runner completes one lap of a 400 m track. Give the distance and the displacement.Show answer

    Distance 400 m; displacement 0 m

  4. A boy walks 6 m east and then 8 m north. Find his displacement.Show answer

    √(6² + 8²) = 10 m towards the north-east

  5. A bus covers 150 km in 3 h. Find its average speed in m s⁻¹.Show answer

    150 ÷ 3 = 50 km h⁻¹ = 50 ÷ 3.6 ≈ 13.9 m s⁻¹

  6. A car goes from 20 m s⁻¹ to 5 m s⁻¹ in 5 s. Find its acceleration.Show answer

    (5 − 20) ÷ 5 = −3 m s⁻² (a deceleration)

  7. A body starts from rest with a = 4 m s⁻². Find its velocity after 6 s.Show answer

    vf = 0 + 4 × 6 = 24 m s⁻¹

  8. For the body above, find the distance covered in those 6 s.Show answer

    S = ½ × 4 × 6² = 72 m

  9. A car at 30 m s⁻¹ brakes at −6 m s⁻². How far does it go before stopping?Show answer

    2(−6)S = 0 − 30², so S = 900 ÷ 12 = 75 m

  10. A speed-time graph rises in a straight line from 0 to 12 m s⁻¹ in 4 s. Find the distance covered.Show answer

    Area = ½ × 4 × 12 = 24 m

  11. A stone is dropped from rest. How far does it fall in 2 s?Show answer

    h = ½ × 10 × 2² = 20 m

  12. A ball is thrown up at 20 m s⁻¹. How high does it go?Show answer

    h = vᵢ² ÷ 2g = 400 ÷ 20 = 20 m

  13. How long does the ball above take to come back to the thrower?Show answer

    2 s up + 2 s down = 4 s

  14. A distance-time graph is a straight line rising 60 m in 12 s. Find the speed.Show answer

    60 ÷ 12 = 5 m s⁻¹

Final self-test

Final self-test: all 24 MCQs, no answers

Give yourself 25 minutes. Pick one option for each question, then submit to see your score and which questions to revise. Any question you get wrong tells you which topic to read again.

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